Mindoku speaks Russian!

As of yesterday, Mindoku can speak Russian!

As always, the language selector can be found on the top-right of the layout in Mindoku (this blog is English only). Or here is a link to the Russian version of Mindoku for your convenience.

Since we have the multi-language infrastructure in place, adding new languages is very easy. Let us know if you want to help us translate Mindoku to your own language, we’d be happy to widen the array of available languages!


Mindoku Team

Mindoku speaks Turkish!

Like the title says, thanks to our user mert, Mindoku now speaks Turkish!

Navigate to Mindoku and you’ll see the language selector on the top-right of the page. Or here is a link to the Turkish version of Mindoku for your convenience.

Since we now have the multi-language infrastructure in place, adding new languages is very easy. Let us know if you want to help us translate Mindoku to your own language, we’d be happy to widen the array of available languages!


Mindoku Team

Chess added to the new game client


We released a new version of the game client with the following changes:

  • added chess and its variants (Fisher random chess, blocking and three checks);
  • added a notification sound when you have less than 15 seconds to make a move (can be turned off – uncheck the “Sounds enabled” setting in the “Global room” tab);
  • many little changes and bugfixes.



Mindoku Team

New game client is released!


We just released the new game client! To read the introductory post for the new client, click here. To sum up the biggest improvements over the old Java Applet based game clients:

  • all games and tournaments can be played on one page, no need to keep open separate browser tabs;
  • support for tablets and smartphones;
  • lightweight, loads a lot faster and needs less resources.


Current version of the new game client supports these games:

  • checkers and all its variants;
  • sudoku;
  • gomoku, pente, renju;
  • othello;
  • lines of action.

We’ll add the rest of the games (chess and its variants, connect four, entropy and card games) as soon as we can.

Feel free to discuss the new game client (opinions, bug reports, suggestions, etc) in our forum.



Mindoku Team

Mindoku and Vint databases connected!


A month ago we talked about our plans to connect Mindoku and Vint databases. We did it last night and now they are connected! I’ll list here again the main points and changes that have now been made:

  • Mindoku and Vint gamerooms have been connected which means that users in Vint can play with users in Mindoku and vice versa. This essentially means that Mindoku and Vint are just different web interfaces to the same database (users, games, tournaments etc). If you created your account in one portal you can now also log in to the other. However, Mindoku is international and Vint remains an Estonian site.
  • Like also mentioned before one downside of connecting the portals is that because of technical and other reasons all the games played and sudokus solved in Mindoku prior to the big change are gone (about 5000 duel games and 35,000 sudokus). However we think that this was worth it in the long run because now there is a lot more action in Mindoku in terms of number of users online and tournaments.

Since it was quite a huge update, there might be some bugs around that we have not yet noticed. If you find one, let us know in the forum or write us an email.


Mindoku Team

Introducing the new Mindoku game client


Mindoku Team has been working on a completely new game client for the past few months and today we are releasing the first beta version of it. Beta means that it should work nicely but might still have a few bugs.

Our first game room that the new client supports is Othello:


As you can see the new client looks and behaves similarly to the old Java applet version but has a few very important differences/improvements over the old version:

  • It utilizes modern web standards (HTML5, Web Sockets, Canvas, etc) which are supported by modern browsers and therefore does not require any external plugins to work. It is very lightweight and starts instantly when you open up a game room. No more waiting until the browser launches the heavy Java Runtime Environment which is needed by the old game client.
  • Soon you’ll be able to play in Mindoku with your tablet or a smartphone. Browsers for the mobile operating systems (iOS, Android, etc) do not support Java applets but they support new web standards and that makes it possible to use the new client on regular computers and also on mobile devices.
  • The development is much simpler with the new client which means new features or changes can happen faster.

What are the modern browsers that support our new game client you ask? There are currently three of them:

  • Mozilla Firefox version 11 and up
  • Chromium version 16 and up (Google Chrome, SRWare Iron, etc)
  • Safari version 6 and up
Other major browsers that do not support these web standards yet but will add support in the future:
  • Opera starting from the version 12.10
  • Internet Explorer starting from the version 10

Currently only Othello gameroom supports the new client but we will be gradually adding support for other games too. The current game client that is built using the Java technology will be slowly phased out. You’ll still be able to use the Java applet client for some time but we won’t be adding new features to it.

We encourage you to try out the new client and let us know if you encounter any bugs. You can also tell us which game would you like implemented next with the new technology!


Mindoku Team


UPDATE: Opera has now released the version 12.10 which means that IE is the only major browser that has yet to implement support for previously mentioned web standards.

Play Gomoku and Othello against a computer!


We added a possibility to play Gomoku and Renju and Othello against a computer. To challenge a computer, just go to the gameroom and invite a user named “Computer” to play. There are two computer users in both gamerooms.


The reasons why we created this possibility are as follows:

  • To create an option for beginners to try the games out without a risk of losing rating points.
  • Possibility for advanced players to spend time when there is nobody else in the gameroom. You can also challenge yourself to find out how many moves you need to win the computer or if you could fill the whole gametable with buttons 🙂

There are only two computer players in those gamerooms because we prefer human players to play with each other (if there are 3 or more users) rather than with computers.

In the near future we’ll add this possibility also to:

Stay tuned!


Mindoku Team

New feature: Sudoku records


Now that the summer is slowly coming to an end, we will start rolling out updates and new features in a faster pace. The first one after two months of leisure time is sudoku records!

Here is a little piece of the new page:


It shows Mindoku’s fastest sudoku solvers and some interesting statistics. This example above are 9×9 easy sudoku records. In addition to the above visible columns, you’ll also be able to see the average solving time, when the record was achieved, how many sudokus has the user solved and the solving percentage (solved vs started sudokus).

Go ahead and check it out: sudoku records! (you’ll see the link to the records page on the games index page and in sudoku gameroom)


Mindoku Team

New game: Lines Of Action!

We have a new board game: Lines Of Action!


The objective of the game is to bring all of one’s pieces together into a contiguous body so that they are connected vertically, horizontally or diagonally. This game is in the programme of the Mind Sports Olympiad and is very popular among the participants.

Lines Of Action – go ahead and give it a go!


Mindoku Team

P.S. The rules of the game can be found on the game page under the game applet.

P.S.S. Check out our Facebook page too and feel free to comment there.