You may or may not know that Mindoku is a spin-off of an Estonian mind sports site vint.ee. Vint was launched on 2007 and currently boasts with 16,000 users and 3.4 million games played.
Anyway, a few weeks ago we talked about the near-future plans for Mindoku. Our team has since made a few adjustments to the plan. Here’s what we came up with:
- In order to breath more life into Mindoku, we need to connect Mindoku’s and Vint’s game rooms, so that people currently in Vint can also play with people who are logged in to Mindoku and vice versa. That way we have more people online on both sites at all times.
- After connecting the two game rooms, we’ll finish implementing the new game room client for Mindoku. This means that the opening of the new game rooms will be postponed for a few months.
There are pros and cons for Mindoku when we do this.
- More players in Mindoku since all the online users in Vint (about 100 users online in the evenings) are also visible in Mindoku gamerooms. More players to play with and more tournaments. This in turn will attract more and more new users to Mindoku.
- Access in Mindoku to all the 3.4 million games played in Vint which enables us to launch awesome statistical/analytical learning tools in the future. For example a move analyser when watching the replay of your chess game: was your move the best one in that situation (probability of win the greatest)?
- Easier development and maintenance of the sites since there is one common database and game server instead of two separate ones.
- All the boardgames, sudokus and tournaments that Mindoku users have currently played will be gone. Unfortunately, due to technical and other reasons we can’t preserve games that are already played in Mindoku. That is about 5000 boardgames and 35,000 sudokus. That means that your ratings will be defaulted back to 1400.
Even with that one big con, we think that this move will be worth it in the long run. What do you think? If you have any thoughts on our plans, let us know, we’d love to hear them!